DCICF Vanillaz · 4v4 flag playbook

The Playbook

23 calls, 30 plays. The live playbook animates every play against a defense that reacts, with a 1st and 2nd option and each player's job. The play sheet is the plain version: every design on one page, ready to print. Games turn the drawings into flashcards, a speed match and a full test, with team leaderboards.

Wristband

What you see, and what to call

Your team (QB, X, Y, Z) Defender. Small letter = the man he's guarding. S = safety, R = rat Route Screen: get there first and stop. No contact Forward pass Pitch (lateral) Where the defense goes

Section A

Openers

Your most reliable calls to start a drive. Each one has a simple read: one defender tells the QB whether to throw the 1st option or the 2nd.

Section B

Man-beaters

Rubs, picks and legal screens for when they play tight man. Every screener gets there first and stops; the defender has to find his own way around.

Section C

Motion and switch-bait

Make them decide on the move, then go where the decision leaves a hole.

Section D

Goal line

Built for the 1 and the 3: start off the ball, catch it past the goal line.

Section E

Big plays

Shots, the lateral play, and your best 3-point call.

DCICF Vanillaz · sponsored by Door County Ice Cream Factory. Every play is checked against league rules: the first throw is a forward pass caught past the line, pitches go backward, the ball is out before 5 seconds, and nobody screening ever initiates contact.