DCICF Vanillaz · 4v4 flag playbook
The Playbook
23 calls, 30 plays. The live playbook animates every play against a defense that reacts, with a 1st and 2nd option and each player's job. The play sheet is the plain version: every design on one page, ready to print. Games turn the drawings into flashcards, a speed match and a full test, with team leaderboards.
- 3 catchers + QB vs 4
- No rush · 5-second clock
- Screens legal, no contact
- Forward pass past the line, then laterals
- No center · ball off the table
- Start at the 30 · 1st down at the 20
- Tries: 1 from the 3 · 2 from the 10 · 3 from the 20
Wristband
What you see, and what to call
Need a quick throw
They switch or chase motion
They sit in zone
1-point try (from the 3)
2-point try (from the 10)
3-point try / need a big play
Section A
Openers
Your most reliable calls to start a drive. Each one has a simple read: one defender tells the QB whether to throw the 1st option or the 2nd.
Section B
Man-beaters
Rubs, picks and legal screens for when they play tight man. Every screener gets there first and stops; the defender has to find his own way around.
Section C
Motion and switch-bait
Make them decide on the move, then go where the decision leaves a hole.
Section D
Goal line
Built for the 1 and the 3: start off the ball, catch it past the goal line.
Section E
Big plays
Shots, the lateral play, and your best 3-point call.
Play sheet
Every play, one page
Games
Study the playbook
DCICF Vanillaz · sponsored by Door County Ice Cream Factory. Every play is checked against league rules: the first throw is a forward pass caught past the line, pitches go backward, the ball is out before 5 seconds, and nobody screening ever initiates contact.